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Here we have placed the gwai.jpg layer, which contains the original, unmodifed
image, next to the master image, which contains the desired effect, that of redeye
removal.
Observe how the reflective detail remains in the pupil; and how the variations of those
details keep the eye looking realistic, alive and registered to the original
illumination environment. This result is quite a bit better than you can achieve using
a simple area selection and color fill or RGB re- balance.
Aside from the very high quality of the redeye removal itself,
there are several important things to note about this process.
- Because the original image is not modifed in any way (as you see above, it's
still in layer 2, untouched), and because the modifications are consequences of layer
effects and settings, you can adjust the keying effect or start over completely at any
time.
- You will never permanently lose any detail in the eye, because the
source image is actually unmodified. That allows you to intelligently recover from any
errors you might make, and it allows you to modifiy things like the alpha mask of the
key and so on without risking the image. To demonstrate this, try playing with the
layer settings; in particular, adjust the Factor for the key layer. 100
is the default (it was set when the layer was created.) Try 75. Try 125. Try 50 and 150.
Use the TAB key to force the image to update after you've typed the number into
the Factor field. See what happens to the redeye removal? Is one setting better
than another or than the default setting of 100?
- You can adjust the color key itself independently of the rest of the process
once you have the alpha mask built. Steps 14 through 17 demonstrate this specific advantage.
You can go further, though. You can sample the pupil in multiple places and make
a key that varies as does the redeye component using range fills. It's quite a bit
of effort to go to in order to get just a slightly better result, but the point is,
because determining the color portion of the key is entirely separate from the
rest of the process, there is no limit to what you can do with it.
- You can do additional mask work by using the Make Alpha, Add to
existing Alpha and Subtract from alpha channel modes. If you played with the
color key as described in the previous paragraph, you probably noticed that the ellipse
selections extend beyond the top of the eye and keying can visibly affect Gwai's brow,
which is undesirable. A fun exercise would be to use Subtract from alpha channel
to adjust the alpha mask of the key layer to eliminate that effect. Hint: Make
the selection on the master, then use ReDo to apply it to the key, just as we
showed you in the tutorial for the elliptical selections. It is also worth noting that
if we had used a more sophisticated area selection such as the Polyarc tool,
this issue would not exist at all.
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